Get support for MaterialX and find answers to frequently asked questions
For questions, bug reports, or feature requests, our support team is here to help.
support@even-u.comWhen contacting support, please include:
We typically respond within 1-2 business days.
MaterialX is a professional PBR (Physically-Based Rendering) material creation tool for Apple Vision Pro. Create stunning materials from photos or edit existing 3D models with real-time preview in spatial computing.
MaterialX supports importing USDZ, GLTF, and GLB files. You can export materials in USDZ, GLTF, GLB, Reality, and MaterialX's native .pbrp format.
MaterialX offers three subscription tiers: Monthly, Half-Yearly, and Annual. All subscriptions provide unlimited exports without watermarks. You can also purchase individual exports without a subscription.
Yes! Materials created in MaterialX can be exported to standard formats (USDZ, GLTF/GLB) that work in most 3D applications including Blender, Unity, Unreal Engine, Cinema 4D, and more.
You can manage or cancel your subscription at any time through the App Store. Go to Settings > [Your Name] > Subscriptions, find MaterialX, and select your preferred option. You can also manage subscriptions directly in the MaterialX app under Account settings.
All purchases are handled through the App Store. For refund requests, please contact Apple Support directly or visit reportaproblem.apple.com
MaterialX generates 8 different PBR texture maps: Diffuse/Albedo, Normal, Metallic, Roughness, Ambient Occlusion, Clearcoat, Clearcoat Roughness, and Displacement. Each map can be individually adjusted using filter controls.
Yes! MaterialX works completely offline. An internet connection is only required for downloading the app, making in-app purchases, or accessing cloud storage if you choose to use it.
New to MaterialX? Here's how to get started creating professional PBR materials:
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